Alpha 3 Update


Well, this week's progress has been fairly mixed. Tier 3 gear is now in and properly populating the relevant lists, which is nice.
However, there hasn't been much more progress than that as I spent most of the week attempting to implement a virtual cursor so that if you're playing with a controller, there's no need to even touch the mouse...but this was somehow breaking the system to actually load the dungeon scene, so that's been shelved for now.

I've also got a pair of gameplay trailers for you all this week, in both Android and Standalone formats.

Other than that, there were a couple of fixes here and there in the chest system(it should now read "Take" when there's no item to swap to) and I'm now bundling a WebGl build in, so that you don't even have to download the game if you're in a rush ;P . It's also got the touch controls enabled so it should, in theory, be playable on touchscreen devices.

My goal for next week is to actually get started on the abilities system, and if possible fix either the poor performance on android devices and/or rebalance the enemies(Archers are far too op on the enemy side, and the mage can be spammed far too much on the player's side)

Files

Runic Dungeons - Alpha 3 - Windows.zip 62 MB
Dec 11, 2020
Runic Dungeons - Alpha 3 - Mac.zip 63 MB
Dec 11, 2020
Runic Dungeons - Alpha 3 - Linux.zip 65 MB
Dec 11, 2020
Runic Dungeons - Alpha 3 - Android.apk 61 MB
Dec 11, 2020
Alpha 3 WebBased.zip 30 MB
Dec 11, 2020

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